View Full Version : YouTube replacement development
I am trying to develop an alternative to YouTube
It is going to have an icon on the SpringBoard (I hope it works)
However, I need someone to create the icon for the application.
Thanks!
iMags
08-08-2007, 05:11 AM
If it's going to replace the YouTube.app, why not use the YouTube.app-icon?
I never liked YouTube icon, however, it will be used temporarily.
pendalf
08-08-2007, 05:55 AM
look here:
http://hacktheiphone.com/iphone_springboard_modification.html
acarlos1000
08-09-2007, 02:12 AM
Hi JSN1, I can help you on the icon thing? What are you planning? It's ok to use the official YouTube logo?
It should be fine with YouTube logo.
mattlach
08-15-2007, 05:21 PM
Ideally we should just get rid of the youtube app all together and replace it with a native running flash plugin for Safari...
Having a website specific app is really nothing but a hack to try to cover up lack of functionality. Personally I very rarely use Youtube, but having flash support I would find very very useful.
pendalf
08-15-2007, 05:28 PM
YouTube works!
take a look here:
http://www.hackint0sh.org/forum/showthread.php?t=2698&page=5
bboyredcel
08-15-2007, 05:34 PM
you should just develop a flash.webplugin for the iPhone that will allow us all to use flash on our iPhones...
there is a folder on the phone that contains all of the decoders and webplugins for the phone, it shouldn't be that hard to translate a regular osx webplugin to work on the iPhone.
if you came out with something like that, im sure you'd get a lot more users of your product than if you simply developed an app that restricts you to video.
mattlach
08-15-2007, 07:33 PM
you should just develop a flash.webplugin for the iPhone that will allow us all to use flash on our iPhones...
there is a folder on the phone that contains all of the decoders and webplugins for the phone, it shouldn't be that hard to translate a regular osx webplugin to work on the iPhone.
if you came out with something like that, im sure you'd get a lot more users of your product than if you simply developed an app that restricts you to video.
Don't underestimate this task. This is a HUGE task, probably much bigger than all work combined to date on hacking the iPhone.
The iPhone uses a completely different architecture (ARM) than any currently existing flash plugins are designed to run on.
Judging by how long it is taking the Adobe team to port flash to X86-64 linux, when the X86-32 version has been available for years is a testament to this, and these to architectures are very very similar. ARM is completely different.
Add to this that all flash plugins are closed source. Either it would have to be undertaken by Apple /Adobe, or started from scratch. There are a few of these reverse engineered projects for *nix systems that have been started from scratch, but they are pretty much useless, due to only supporting up to Flash 6.
There has been a screaming desire from the linux community for a flash plugin for x86-64 for many years now, and it has not materialized, despite the size of the user community being many times that of the iPhone. This is a testament to the difficulty of this task.
The only immediate solution I could see would be some sort of ndis-wrapper or rosetta implementation, but even that would be a long shot, and probably run very very slowly.
I agree that this is the way to go, but I doubt it will happen without an official push from Adobe / Apple to get it done. This is probably outside the scope of what the hacking community is trying to accomplish.
Floctiosus
08-17-2007, 01:39 AM
but the iphone still runs mac osx doesnt it ? so the flash for iphone should be somehow simmilar to the flash running on osx macs.
dragon-tmd
08-17-2007, 09:26 AM
You don't get it: Mac OS ist running on INTEL or PPC Platform. iPhone is running an ARM platform.
You need a complete different code for the three. You can't run Mac INTEL Code on Mac PPC and vice versa. So you can't run iPhone ARM Code on any Mac and vice versa.
In short terms: there won't be a flush plugin made by some hackers. Only Apple/Adobe is capable of writing one since the source code of Flash 8/9 is closed.
mattlach
08-17-2007, 09:55 PM
but the iphone still runs mac osx doesnt it ? so the flash for iphone should be somehow simmilar to the flash running on osx macs.
The iphone is running a specially ported version of OSX made to run on the ARM platform.
Just like you can't run x86 linux software in linux on powerpc or Sun hardware, even though its the same OS, you can't run x86 or power-pc OSX software on OSX on the ARM platform iPhone)
Apple got around this problem when they moved to 64 bit powerpc, and later to intel, by writing a hardware emulation program they called rosetta, and introduction a universal binary builder for GCC in X-code.
There is no universal binary builder for the ARM platform, ad even if there were the software would have to be rewritten for it.
the Rosetta (hardware emulator) worked pretty slow when emulating a slower machine on faster hardware. the iPhones ARM system is MUCH MUCH slower than that on PPC or INTEL macs, so thus any rosetta would likely be highly unusable.
Essentially, if the iPhone gets a flash plugin, it will likely be when through some understanding bewteen Adobe and Apple they program it. I wouldn't count on this happening any time soon. As mentioned, the X86-64 linux crowd has been waiting for several years to no avail.
vv-tim
08-18-2007, 01:32 AM
There has been a screaming desire from the linux community for a flash plugin for x86-64 for many years now, and it has not materialized, despite the size of the user community being many times that of the iPhone. This is a testament to the difficulty of this task.
The iPhone user community was larger a week after release than the X86-64 Linux community is several years after its release.
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